In August of this year, Intel CEO Brian Koziannik stood on the stage of the Intel Developer Conference and showed off a live demo with a cumbersome VR helmet. In the demo he used a dollar coin to cross a piece of virtual gold. The helmet developed by Intel is called Project Alloy, and Intel is working with Microsoft to develop a device that integrates the "reality" experience.

With the popularity of headsets, there is no doubt that Intel decided to join the field of visual computing, just like Samsung, Google, Facebook, Microsoft, Sony, Qualcomm, HTC and other companies, let VR go down by providing solutions The altar, stepping into the homes of ordinary people. After missing the entry ticket to the mobile market, Intel is ensuring that it is gaining a favorable position in the next generation of computing. Intel's Project Alloy provides the same VR experience as a PC without the need to connect to a PC. Project Alloy comes with two processors, Intel's RealSense 3D camera and a detachable rechargeable battery. The first helmet shipped will be based on Microsoft's Windows holographic desktop software.

Experience Project Alloy: See the real world in VR

As early as this summer, Intel invited The Verge to visit the development team of Project Alloy and invited them to the lab to experience the early versions of Project Alloy, let them better understand how Project Alloy works. In short, the fusion of reality allows users to see the real world in front of their eyes with a helmet. The RealSense camera above the helmet captures the objects in front of the user and presents them in the user's virtual environment in a matter of milliseconds. Microsoft's HoloLens helmet can create an AR layer in the user's real world, while the Oculus Rift isolates the user from the real world, and Project Alloy is somewhere in between. When I wear the Project Alloy helmet, I can clearly see the surrounding environment. The author can use the physical pen as a prop in the virtual game. If someone handed the author a piece of paper and a pen, the author could easily write with a pen—all in the case of the author wearing a VR helmet.

The author can view the time on the watch in the real world. I can even take a selfie while wearing a helmet. It can be said that this "virtual world combined with the real world" interaction is more secure, because you can see the objects in front of you and people, even if your head is surrounded by a huge display. Project Alloy also requires no additional sensors or hand-controlled remotes to provide an interactive experience. I once experienced a Lost Ark-style game in a dark room, but at that time I wore Samsung's Gear VR and in order to interact in the room, the room was filled with sensors. I have also been attracted to Rift and Touch, throwing rugby and other things in the virtual world, but that's the remote control I have to use. The Project Alloy that I experienced is the only version, but it's not hard to understand why Intel didn't bring it to market quickly.

The prototype is uncomfortable to wear on the head, and the experiencer can see the real world from below. The helmet looks like a headset, too subjective to adjust. Intel said that the ideal weight of a VR helmet based on Project Alloy is 750 grams, or about 1.5 pounds.

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