According to foreign media reports, Brett Leonard, the first filmer using the virtual reality term "Mowing Man", recently received an interview with reporters during the virtual reality conference VRTO, during which he believed that virtual reality would make The connection between people is even closer. The full text is now compiled as follows:

At the end of June, a representative virtual reality conference VRTO was held in Toronto, Canada, and the guest lineup was very strong. During the VRTO, many guests held a series of in-depth discussions on this emerging industry.

On the first day of the conference, Steve Mann, a well-known academic professor known as the "father of wearable computing devices" and the chief scientist of Silicon Valley augmented reality startup Meta, put forward the "Human Augmented Reality Specification". There are three rules about augmented reality and virtual reality. When asked why they are needed, Mann pointed out, “This is to protect us, not only to protect future consumers and users, but also to protect society from machine malicious influences – whether it is because of artificial Intelligence is also caused by human decision-making."

Director Brett Leonard

In the discussion of the relevant laws, there is an important person - The Lawnmower Man director Brett Leonard. "The Mowing Man" is the first film to use virtual reality, a milestone in the development of virtual reality. Instead of using Hollywood movie props, the movie uses early virtual reality devices. At the meeting, Leonard gave a speech on his work on the "Human Augmented Reality Law", talked about his work in virtual reality and current research, and introduced his five laws of virtual reality:

" One of the laws of virtual reality - take it seriously. Don't underestimate the potential power of virtual reality, it will have a great impact on the real world.

The second law of virtual reality - the design of virtual reality must be based on the original intention of more intimate human contact, rather than alienating humans.

The third law of virtual reality - virtual reality is a new model. Relevant management rules must be realistic and cannot be simply copied from existing examples.

The fourth law of virtual reality - virtual reality is the ultimate 'safe space' for human expression, and its expression ability far exceeds human imagination.

The fifth law of virtual reality - the risk is high. Virtual reality will be the medium of free human interaction consciousness, and will be the ultimate medium of global control. ”

At the VRTO meeting, media reporters conducted an exclusive interview with Leonard. The following is an interview with the interview:

Reporter: Although most people know you because of the famous movie "The Mowing Man". You have been active in the film industry for a long time. Can you tell our readers what work are you doing now?

Brett Leonard: I founded a virtual reality company called Virtuosity Entertainment, co-founder Scott Ross, the famous director George Lucas (George) Lucas) works for Industrial Light Magic Company ILM and Lucas Film Company. Ross also co-founded the Digital Domain with the famous Hollywood director James Cameron. We hope that Vision Entertainment can become Pixar in the field of virtual reality and develop a new generation of virtual reality technology. Currently we are developing a very high-end, interactive and high-quality virtual reality product StoryWorlds.

What we have developed is not only the tools and content of virtual reality, but also a virtual reality platform. We are considering the StoryWorld being developed as an integrated platform for multiple interactive experiences. In a sense, we will create a blank Disneyland and then fill it with relevant virtual reality content. We are going to create a protocol for virtual interaction. Obviously, this is still in the exploratory stage – we are not saying that we really know how it will develop, because no one knows at the moment. But the virtual reality technology we use is the most advanced. Our R&D team is the top of the planet and will lead the development of the next generation of virtual reality technology.

Reporter: There seem to be two kinds of understanding about the current state of the virtual reality industry. Some people think that the revolution of consumer-grade virtual reality has arrived, but some people think that the popularity of virtual reality technology will still take years, and now the virtual reality experience brought by the virtual reality theme places such as The Void will become the industry. Pioneer. What is your position on this?

Brett Leonard: I think both happen at the same time, and the two complement each other. I think the experience of the theme site is very effective - in which you can see or feel multiplayer interaction. But these theme venues must focus on the actual experience of the player. In addition, many related shooting games are on the rise. One such representative is a company called VRStudios out of Seattle, which developed a multiplayer virtual reality experience game called Barking Irons with the theme of Western Shootout. A female expert named Chanel Summers developed virtual reality effects audio for the game, greatly enhancing the user's virtual reality experience, making you feel like you are in the famous actor John Wayne (John Among the Western films starring Wayne, the related tracking and gun battle experience is very real.

Virtual reality experiences such as these will drive the industry's development during the initial transition phase, letting people understand what real virtual reality is. I think gamers will be early adopters and experiencers of consumer virtual reality. And the current virtual reality companies are focusing on game development in related fields. Therefore, for the development of the entire virtual reality, the first is the virtual reality theme venue and the development of virtual reality games, and then slowly penetrate into more people. As the public gradually understands the virtual reality experience, virtual reality is gradually popularized in society. Finally, the popularity of augmented reality.

This will be a constant transition from virtual reality to linear narrative, and this is the focus of our virtual reality company's R&D focus – a narrative experience that has not been valued between the game experience and interactive narrative. This is an interactive user experience that is similar to a movie but more attractive and appealing than a movie. What we do is to promote the development of this interactive experience through related technologies.

Reporter: When it comes to virtual reality theme venues and virtual reality experiences in shopping mall cinemas, how do you think that millennials can go out of their homes and experience virtual reality in these public places?

Brett Leonard: What is supposed to happen in virtual reality. Compared to traditional media, when it comes to how to accept virtual reality, this is an intergenerational problem. In a sense, virtual reality itself is a medium of millennials. Many people who develop virtual reality are themselves millennials. For the older generation, it often has a generation gap with virtual reality, and may not be able to integrate into virtual reality well, because this technology is so strange to them. I am a special case, because I was exposed to virtual reality when I directed "The Mowing Man" 20 years ago, so I have more time and opportunity to adapt to virtual reality than other people of my age.

I think the virtual reality theme venue is just an important starting point for attracting millennials to regain social experience. Virtual reality should be a social experience, and even within the home, this kind of networked digital experience will bring many people involved. This socialized virtual reality experience is good for everything, even if it has an inherent narrative background.

Reporter: Interestingly, virtual reality skeptics insist that it is an experience in which people are isolated from each other. This is true in some respects. But when you add social elements to virtual reality, when you interact with others through virtual reality, you have more social features than other types of entertainment virtual reality. In fact, when users interact in traditional games, they are different from virtual reality.

Brett Leonard: I think virtual reality is a new generation of change that allows us to interact better with people through digital devices. This is the future of interactive media. Virtual reality will also become the interactive medium for all human beings and the ultimate platform for people to communicate with each other. Through virtual reality, we are able to create an abstract impression of each person, which is more intimate and more experienced than the impressions created by the digital space of the past.

Virtual reality will be more social than any other digital media. Although there are always some user experiences in the virtual reality that are isolated or alienated from each other, I believe that the real experience of promoting virtual reality is still the social experience. This kind of experience will break through the barriers and cross the boundaries of different countries, genders and cultures to create a tower. It can be said that virtual reality is a post-modern language with a more experience.

Marshall McLuhan, a 20th-century original media theorist, talks about this in the book Understanding Media: The Extensions of Man: We are going to enter the post-language era, you You don't have to have a language translation device, you don't have to think about what is a cultural custom and you can communicate freely with people. It is often these things that cause humans to diverge from each other and even lead to war. Virtual reality is such a presence that everyone on the planet can freely perceive each other.

Reporter: Indeed, we all remember the famous episode in the movie Star Trek: The Next GeneraTIon: Picard was trapped on an alien planet, and the language of the alien creatures on the planet could not be translated. Picard understands each other by sharing experiences with alien creatures. This bridge shows us how virtual reality can help people from different cultures interact with each other.

Brett Leonard: That's right! People in Islamic countries are often strange and dangerous to us, but in virtual reality we can perceive each other regardless of cultural customs and realize that we are all part of human beings. As Kennedy said in a speech at a US university, "We all breathe the same air. We all value the future of our children. We are all mortals. "I think these principles of universality for all mankind should be integrated into virtual reality at first. in.

I think this is the unshirkable responsibility of developers of virtual reality content, guiding virtual reality to truly develop in the direction of mutual understanding of all human beings, because this technology does have a huge impact. Perhaps I am preaching a fable about virtual reality, but I do have hope for it to be a utopian medium.

Yesterday, some people said that this view is too naive, I agree - but we should be naive, must be naive, we should be full of hope and imagination for the connection between people like children. To some extent, we are all children in the field of virtual reality. Everything in the world is constantly evolving, and virtual reality is exactly what brought us back to childhood. I think this kind of connection can make human beings truly in their childhood, not in a state of war.

Reporter: Technology should be neutral, but in a sense you think that virtual reality has a powerful force to change the world. For how it will change the world, there will definitely be people who are afraid.

Brett Leonard: Yes, virtual reality, like virtual reality, will change the nature of democracy. Imagine if we were able to participate in the US presidential election in virtual reality, I think users are much more disgusted with Donald Trump than their Weibo.

I think virtual reality will be a technological revolution that will connect the various distributed network worlds together.

Reporter: However, someone must be able to control virtual reality.

Brett Leonard: Yes, both Facebook and Google are currently playing the role of virtual reality gatekeepers. They have virtual reality technology. Therefore, for virtual reality, if there is no distributed network and there is no equal meta-node, then virtual reality is a medium with inherent danger. However, this is also an internal revolution and evolution. If we allow people to freely connect with each other through virtual reality without restriction, it is also a fundamental revolution and evolution.

Reporter: In your conversation, some people in the US government told you that the government is exploring some negative uses of virtual reality, such as the mention of virtual torture. This concept makes me nervous. But at the same time, I also saw some of the role of virtual reality. I recently read an article about the improvement of the US prison system through the use of virtual reality - giving prisoners a head-mounted device that allows them to stay in their own segregation, rather than conflicting in the yard; Provide nutritious powder instead of prison food. It sounds like. ..

Brett Leonard: This is a dystopian nightmare! However, the Second World War did happen, and Hitler did exist. Everything about humanity is expressed through media such as virtual reality. We just hope that its positive meaning is greater than the negative one. If we access virtual reality in a distributed way, it will have the same self-regulating function as human society. Admittedly, some of these negative factors will keep users isolated, but only a small number of people will participate.

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